

The player starts off with amnesia in a cave, and must explore the local area to find their first weapon. Weapons will “level-up” as you collect golden shards dropped by defeated enemies, and “level-down” as the player takes damage. It’s a game that looks simple, but has a lot going for it.

Visually, looks like it belongs somewhere between the NES and SNES. Those familiar with indie gaming on the PC might remember Cave Story as Doukutsu Monogatari, developed solely by Daisuke Amaya and released for free in 2004. The game quickly gained popularity and was translated into english by fans – it spent years as a cult indie classic until it was picked up by Nicalis, who brought it to WiiWare. Is a freeware PC game worth 1200 Wii points? Absolutely.Ĭave Story’s WiiWare update includes updated graphics, remixed music, new control schemes, and new game modes – and while all of these are fantastic additions, it’s the triumphs of the original game that really make this title shine. Cave Story is primarily a platform explorer, and feels very much like a mix between Gradius type shooters, Metroid/Castlevania explorers, a healthy dose of Megaman/Contra type shooting platformers, all with a dash of RPG storytelling. Sometimes it seems WiiWare is the ultimate showcase of “hit or miss” titles, with offerings ranging from the wildly pointless and stupid, to amazingly inspired and engaging. I’m proud to say that the Cave Story is the latter, and by far one of the most complete and satisfying WiiWare titles to date.
